With Oculus Riftout in the wild , Facebook is yield us our first looking at its design for a 360 - level picture camera .
The fresh camera looks silken and futuristic from the photos , but it ’s an open source purpose , so presumptively the ideas masses come up with might look unlike .
At its core , it ’s similar to design that we ’ve seen from Nokia , Lytro , and Jaunt : Its an raiment of many camera arrange such that the image from each can be stitched together into one orbicular picture or video . In this showcase , it ’s a 17 camera rig : 14 cameras around in a halo , one fisheye direct up , and two fisheyes pointing down .
Facebook says it plans to send the design for getup for free on Github this summer . The software system will also be free .
When Facebook dropped billions on Oculus , you better conceive that the troupe meant to own the virtual reality future tense as a whole — not just the hardware headset . This means , of trend , create an entire platform for the growth of virtual reality and 360 television . So here ’s the last wanting composition of the puzzle : a shiny new tv camera .
With it , Facebook has what ’s refer to as an end - to - end solution for 360 video . you could can apply Facebook to shoot the television , use Facebook software to process the TV , and later , you could employ Facebook , via the website or the Rift headset , to play it back . This is very similar to what Google did last year with itsJump political platform , which admit its own gnarly 360 camera designs , processing computer software , and playback mediums ( Cardboard and YouTube ) .
But more than just an fast-growing move in the VR and 360 - television place it has endeavored to own , the newfangled television camera is a video camera . Video is very important to Facebook , as evidenced by its late energy into live cyclosis . Facebook want to own your animation for as many seconds a day as it can , and with a 360 capture solution perfectly tailored to its intersection , it ’ll own you in 360 degrees too .
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